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Barebones.map modtools
Barebones.map modtools











  1. #Barebones.map modtools how to#
  2. #Barebones.map modtools full#
  3. #Barebones.map modtools mods#
  4. #Barebones.map modtools software#

Look at 4chan /vr/ Doom General thread for idea of the future modding community. Vanilla (or limit-removing) stuff will continue to be playable on just about any port, as it's the baseline that maps directly to the original, iconic, legendary game.

barebones.map modtools

#Barebones.map modtools how to#

almost nobody knows how to make vanilla stuff anymore, most new things target latest advanced engine, with lots of dependency and compatibility problems in the long run. But that doesn't matter so much because people can always play the shareware episode and do whatever they want with Freedoom-based stuff.īasically as Greyghost was saying.

barebones.map modtools

The IWAD will become public domain like 95 years (or probably more) after the original id crew is dead. Eventually it will be implemented in many other languages rather than just C, maybe because C falls out of favor and is replaced by other stuff. People will also continue to port Doom to every device and system ever made, just like they port Space Invaders and other stuff like that. But the original game will probably be relegated to be just another iconic arcade game to include in compilations like they do these days for old 80's arcade games: There will probably be fancy VR headset versions, and hologram versions, and who knows what else. Over the years they made different games based on Pac-Man, like these: It's still fun to play though, just feels very retro compared to modern games. Everyone recognizes it, because it's a legendary icon, but not that many play it regularly. Besides, not even the community knows what it wants, so why should they risk trying to appease a bunch of unappeasable nerds like us? :-p So, no reason to fix what ain't broken at least from id's POV.

#Barebones.map modtools full#

Those 2-3 years id spent on developing it sure paid off! Much more expensive and complex games got a full source AND resources release in the meantime, but not Doom. Hell, if today they wanted to come closer to the existing Doom community, their best bet would be to create their own backwards-compatible "super Doom", which is unlikely, since they officially haven't touched the classic Doom with a stick for nearly 20 years now, or simply cherry pick one of the major source ports (GZDoom or Eternity, with all probability) and give it a sheen of "officiality".īut we know that is not going to happen: the royalties from the original Doom games are still flowing in and will get milked for all they are worth, and oh boy, did they go a long way! I think Doom has the best ROI of any videogame ever made, ever. If id really cared about "going oldschool" and beating source ports at their own game, they'd have released a "Boom the way id would have done it" long ago, or at least officially endorsed Boom at some point and use that as a base for any future ports and expansion packs, rather than tired old Linuxdoom v1.10.

#Barebones.map modtools mods#

A new generation that finds interest in the particulars of Doom editing release a wave of mods that are bizarrely removed from what is typically considered Doom.

#Barebones.map modtools software#

  • Retrospective interest in archaic software (including 2.5d engines) results in a new wave of Doom clones, some of which are directly compatible with Doom, resulting in a new library of assets for modders.
  • The new doom game is a success and a new era of Doom modding is ushered in.
  • barebones.map modtools

    The new Doom game is a failure, and, similar to Doom 3, fails to generate a community with significant numbers.Additionally, advances in nanocomputing will eventually allow it to be played on most any surface, even your own skin. Doom becomes playable on a number of increasingly unlikely electronics.New types of hardware (such as the Occulus Rift) introduce new types of control input.Interest in aesthetic improvement continues to increase, resulting in mods that significantly modernize Doom.Interest in aesthetic improvement reaches its peak and there is little to no new development with mods that expand the game's capabilities.I'd like to get a bit high concept for a second and speculate on how future developments in computing technology might affect the future of the Doom community.













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